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Doc624
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re: Guild ships and Strongholds 8/19

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Howdy,

Good to see some are reading the post. Thanks. To answer Ben's question, I just read some more on updates to 2.10 .......    http://dulfy.net/2014/08/12/swtor-conquest-commanders-locations-guide/

 

Guild ships will be an important part of game as it seems to appear now. Guilds will need to control a planet (see updates in dulfy.net)

More to follow

 

Doc



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Benedictat
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re: Guild ships and Strongholds 8/19

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So adding *everything* up to fully equip the guild ship on one side (say, republic)... what is the total credit cost involved?

And shall I assume that we are going to endeavor to multiply this by 2 so that we can get the imperial side up as well?  I am thinking yes, just to be clear.

Zulalynn
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re: the ship...

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The Guild Ship is gonna be a big deal.

Last I read, it was gonna have a planet-side (guild) raid-buff.



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Doc624
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re: Guild ships and Strongholds 8/19

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Howdy all,

As most of you know by now, SWTOR will have guild ships and strongholds active 8/19/2014.

I took a walk on the play test server (PTS) the other day to see the new changes. There are many to say the least. I'm going to attempt to tell you what I remember.

Major UI changes. Mission drop down is all changed and additions to it include: stronghold tab, furnishings, etc....  2 new FP's and 1 new planet  called Mannan (hope I spelled it right)..... Supply area changed to include all the new stronghold and guild ship stuff. and a Guild ship vender (50 mil) so Chuck and Yarvin (we need money)

 

 

 

Doc



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